BeginPoints Method (BaseSceneEntity<T>)
Begins an Immediate Points Mesh, which can be used to draw dynamic points (as textures, pixels or 3D models) on the fly.
Accepts pointMarker which defines the geometry of the 3D point
Syntax
public IPointsMesh BeginPoints( float pointSize, BasePointMarker3D pointMarker )
Parameters
- pointSize
- The Point Size.
- pointMarker
- The Point Marker to draw at each XYZ point
Return Value
The IPointsMesh which can be used for creating dynamic 3D points on the fly
Requirements
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
See Also